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Old Mar 10, 2007, 03:03 AM // 03:03   #501
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Quote:
Originally Posted by Mera Regila
Barrage: The rapid fire equivalent of Nuking. It is even better because it doesn't cause AoE panic and NPCS to run away.
Shield of Judgement: 55 solo monks wouldn't survive without this skill in most situations. 50 dmg when hit, and knockdown, with the general 55 build, it's an awesmue elite.
Eviscerate: Will always be better than Cleave, Whirling Axe, and Triple Chop. Instant Deep Wound plus damage, Deep Wound causes 100 extra damage in most situations, meaning it outclasses all these other attacks on a whole other level.
Dragon Slash: An attack that half recharges itsself and mostly charges any other sword attack fuled by adrenaline.
Energy Surge: 90 Dmg at 16 domination, to everyone in the area, and the one you casted it on loses energy, good skill.
Grenth's Balance: Can bring an almost dead person back to life with full health, especially with high damage bosses like Rotscale and Kunnavang, ones with very high health, this skill can use the health against them.
Spiteful Spirit: Can cause far more AoE damage than nuking. On a fool Random Arenas warrior with frenzy, it pwns hard.


sarcasm doesn't exist on the net
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Old Mar 13, 2007, 01:19 AM // 01:19   #502
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Cantagion (or however it's spelled). The one that gives all conditions you recieve to all nearby foes, and you sac like 5% hp. You don't even lose the condition (I think).
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Old Mar 13, 2007, 03:06 AM // 03:06   #503
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God almighty, I don't understand why half of the people posting here even play the game.


I'm a necro, so here we go.

Spoil Victor: Spoil victor DOES NOT depend on your health. It depends on the health of the target. So you have some big shot warrior attacking some ele. As the ele loses health, Spoil Victor starts to trigger. Max is 105 hp lost per hit. GG superman warrior. Put it on a monk with a few covers, and the monk takes the hits too.

Contagion: There are some fun builds to run with Contagion, basically with a dark aura spike. You run N/D with mystic regen and all that. barbed signet, chilblains or some sort of poison. You run out there in RA or something with a scythe, hit everything, then start saccing. You can keep up your regen while everything has degen and is at about 33%-50% hp. It's a blast. Plus with all the burning that goes around foes most likely have max degen.

Spiteful Spirit: Are you kidding?
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Old Mar 13, 2007, 04:05 AM // 04:05   #504
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Alright all, it's my turn. I know this is what people think is the worst elite in their opinion, and everyone is entitled to one, but:

AMNITY
AB anyone? Run a full prot monk, 21 seconds of Amity goodness. Overextend out towards the angry packs of wammos and sins. Prot thyself like you are trying to get away. Soon, you will have a large ball of various melee characters hell-bent on killing you. Activate Amity, then /dance. They just run around acting confused. Not a build if you actually want to win, but god it's a good time.

Peace and Harmony
Geez, people, ever think about having this on a non-monk character? My example: Even before it was boosted, i used it on my ranger. No, not a toucher. My team needed a bonder, so I volunteered. Yes, UNCONVENTIONAL USEAGE OF CLASSES! It does exist! My bonding ranger allowed for a successful completion of Final Assault, and it wasn't the first time I had needed to monk on my ranger for a team. PnH gave me that edge I needed.

Quickshot
read the dozens of posts before me on why you need to stop whining and use the skill.

Marksman’s Wager
Wait, what's this? I have to actually THINK!?!?! No waaaaaaay! Been in an area before? Know that there is little in the way of blocking? Then hey! Why not gain a crap-load of energy per hit? Spam some high-cost shots? Even with expertise you'll run out of energy eventually. Use higher energy spells, mesmer or something? Wait, did I just say it again? YES, UNCONVENTIONAL CLASS USE! Marksmans wager to power other things. While the atts won't be as high, you can use bow attacks and spells, useful when playing with a heros/henchies.

These are the biggest ones I saw. Please, PLEASE people, use skills in more than one combination before you say they suck. You don't need to copy what others are using and say another skill is useless because someone else hasn't made up a build for it yet. Be creative, have fun, use your heros or friends to combine elites which work well together but aren't used by themselves.

Now that I'm done with that, what elite do I like the least?

I'd have to say, of all the skills I've used (note, ones I have actually tried), I disliked Plague Signet the most. Even as a necro, I never was able to accumulate conditions fast enough to send them around, and plague sig is best used with multiple conditions, else use plague touch. Draw conditions...I suppose, but there are more effective things you can be doing than playing tennis with blind and bleeding.

*Dons drakeskale armor and braces for flamers with no imagination*

Last edited by Nash Vegas; Mar 13, 2007 at 04:21 AM // 04:21..
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Old Mar 18, 2007, 12:40 AM // 00:40   #505
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I'd vote for Archer Signet.

Maybe if someone wanted to use a bow whitout being a Ranger, he could use it to shoot some arrows whitout paying the high cost but the skill is linked to expertise...

I guess if someone have a passion for Concussion Shot, it can have a use... if you ignore the long recharge (45s), the long activation (3s), the time frame to use the arrows (30s) and you only have 6 arrow to play at high expertise. Geez, it even disable your other skills for some time.

Worst elite imo.
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Old Mar 18, 2007, 08:47 AM // 08:47   #506
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Quote:
Originally Posted by Azn Sensation
I think Ward Against Harm sucks. I havent seen anyone use it except the Zaishen ele before a match in HA. There are much better Water Elites(it's a ward and it's not earth)that an ele can have.
Actually, I have an alliance member who brings this on Zhed. You'd be suprised how well it works against Shiro at GOM and at Abbadon.
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Old Mar 18, 2007, 09:35 AM // 09:35   #507
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Quote:
Originally Posted by Nash Vegas
Alright all, it's my turn. I know this is what people think is the worst elite in their opinion, and everyone is entitled to one, but:

AMNITY
AB anyone? Run a full prot monk, 21 seconds of Amity goodness. Overextend out towards the angry packs of wammos and sins. Prot thyself like you are trying to get away. Soon, you will have a large ball of various melee characters hell-bent on killing you. Activate Amity, then /dance. They just run around acting confused. Not a build if you actually want to win, but god it's a good time.

Peace and Harmony
Geez, people, ever think about having this on a non-monk character? My example: Even before it was boosted, i used it on my ranger. No, not a toucher. My team needed a bonder, so I volunteered. Yes, UNCONVENTIONAL USEAGE OF CLASSES! It does exist! My bonding ranger allowed for a successful completion of Final Assault, and it wasn't the first time I had needed to monk on my ranger for a team. PnH gave me that edge I needed.

Quickshot
read the dozens of posts before me on why you need to stop whining and use the skill.

Marksman’s Wager
Wait, what's this? I have to actually THINK!?!?! No waaaaaaay! Been in an area before? Know that there is little in the way of blocking? Then hey! Why not gain a crap-load of energy per hit? Spam some high-cost shots? Even with expertise you'll run out of energy eventually. Use higher energy spells, mesmer or something? Wait, did I just say it again? YES, UNCONVENTIONAL CLASS USE! Marksmans wager to power other things. While the atts won't be as high, you can use bow attacks and spells, useful when playing with a heros/henchies.

These are the biggest ones I saw. Please, PLEASE people, use skills in more than one combination before you say they suck. You don't need to copy what others are using and say another skill is useless because someone else hasn't made up a build for it yet. Be creative, have fun, use your heros or friends to combine elites which work well together but aren't used by themselves.

Now that I'm done with that, what elite do I like the least?

I'd have to say, of all the skills I've used (note, ones I have actually tried), I disliked Plague Signet the most. Even as a necro, I never was able to accumulate conditions fast enough to send them around, and plague sig is best used with multiple conditions, else use plague touch. Draw conditions...I suppose, but there are more effective things you can be doing than playing tennis with blind and bleeding.

*Dons drakeskale armor and braces for flamers with no imagination*
hrhrhr

Aminity - "Not a build if you actually want to win" - exactly. but if you dont want to actually win, why play at all? ... why not play build ... gasp .... designed to win?

You PnH bonder is fasicanting ....

With 0 in divine favor you Gain whole 5 energy per 30 seconds. Using blessed signet would actually net you more energy (7,5 in 30 seconds to be exact) even with 0 divine favor. That is hardly eficient setup. of course, you can keep ~4 bonds on tank, but thats what any class can do without needing PnH.

Umm, hey, what about bonding rest of party? Yep, you can never do it. Here you go, unvovential - sure. Effective and worth it - hardly.

Marksman vager - on ranger, ever hread of zealous bowstring? On spellcaster. Have you ever done this, for record?

Because, in your ideal nonblocking plain, mosters obviously wont die with your arrow in midflight, because mosters wont move, use evasion or blind you.

You need to fail only 1/3 of attacks to be on 0 energy gain. Alternativelly, if you fail to hit, it costs you 6 seconds or regen time.

Of course, you can spam Cojure nightmare - but your spam would consist of firing arrows for nearly 10 seconds to regain its cost (if you use shortbow - getting you inside aggro range), every time you would fail to hit (it happens) you would have to fire for 4 aditional seconds - costing you 6 second on failed hit. TO be fair, it would be less than 10 seconds - you would regen some energy (~4) in meantime.

You can have decent markmansship to make it worth, you could use primary ranger to offset negatives of missing with MW by investing to expetise. Remind me, why you wanted to use it on caster skill again?

---

Quick shot is decent elite, but i fear what your unconvetional approach would do to that ...
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Old Mar 25, 2007, 02:39 AM // 02:39   #508
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Quote:
Originally Posted by Shuuda
Wastrels Collapseis the worst elite ever, it does 1 KD after 5 seconds of a foe doing nothing, no damage and stupidly easy to remove, this skill makes Archers signet look godly.
Yes, but coupled with a blackout skill, disabling skills for 6 seconds, WC could give an advantage, and is therefore not the worst elite in my opinion.
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Old Mar 25, 2007, 04:09 AM // 04:09   #509
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yes blackout would be good it would give an advantange
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Old Mar 25, 2007, 02:10 PM // 14:10   #510
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People who say Archers Signet sucks are short-sighted and without creativity, I suggest the people who think this skill sucks try this:

Marks 12+3+1
Expertise 10+1
WS 8+1

[skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill][skill]Archer's Signet[/skill][skill]Apply Poison[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Purge Conditions[/skill][skill]Troll Unguent[/skill]

If used correctly this will devastate just about anything

Last edited by Reinfire; Mar 25, 2007 at 02:15 PM // 14:15..
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Old Mar 28, 2007, 10:13 PM // 22:13   #511
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Quote:
Originally Posted by Reinfire
People who say Archers Signet sucks are short-sighted and without creativity, I suggest the people who think this skill sucks try this:

Marks 12+3+1
Expertise 10+1
WS 8+1

[skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill][skill]Archer's Signet[/skill][skill]Apply Poison[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Purge Conditions[/skill][skill]Troll Unguent[/skill]

If used correctly this will devastate just about anything
Math: in 45 seconds your cycle does this:

570 armor ignoring damage - not too shabby could kill someone ... over 45 seconds.

You shoot your Power attack and its clone together 30 times. impresive.

costing you 6 energy each, totaling (if we ignore 5 attacks which get discounted by Signet) 150 energy.

You also used Apply poison two times. thats 2x8 energy lost, you propably used lightning reflexes ... thats another 6

totaling your consuption to 172 energy

Problem is, you only regenerate 45 energy over that period.

Thus you are 127 energy in negative. Assumin you started with 38 energy (max +energy equip with bow) you are only 89 energy in minus ... meaning you cant afford 15 of attacks. ...

Now, only 15 powershots during 45 seconds ... thats about 285 armor ignoring damage ...

that barely outdagames what apply poison did.

Question: did archers signet help? not at all.

I just woder, what exactly its does devastate ...
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Old Mar 28, 2007, 10:55 PM // 22:55   #512
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Quote:
Originally Posted by Reinfire
People who say Archers Signet sucks are short-sighted and without creativity, I suggest the people who think this skill sucks try this:

Marks 12+3+1
Expertise 10+1
WS 8+1

[skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill][skill]Archer's Signet[/skill][skill]Apply Poison[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Purge Conditions[/skill][skill]Troll Unguent[/skill]

If used correctly this will devastate just about anything
I still think it sucks.
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Old Mar 29, 2007, 05:10 AM // 05:10   #513
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Quote:
..If used correctly this will devastate just about anything
He said IF USED CORRECTLY. The correct way is, of course, to suicide multiple times so an MM has corpses.
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Old Mar 29, 2007, 07:12 AM // 07:12   #514
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Quote:
Math: in 45 seconds your cycle does this:

570 armor ignoring damage - not too shabby could kill someone ... over 45 seconds.

You shoot your Power attack and its clone together 30 times. impresive.

costing you 6 energy each, totaling (if we ignore 5 attacks which get discounted by Signet) 150 energy.

You also used Apply poison two times. thats 2x8 energy lost, you propably used lightning reflexes ... thats another 6

totaling your consuption to 172 energy

Problem is, you only regenerate 45 energy over that period.

Thus you are 127 energy in negative. Assumin you started with 38 energy (max +energy equip with bow) you are only 89 energy in minus ... meaning you cant afford 15 of attacks. ...

Now, only 15 powershots during 45 seconds ... thats about 285 armor ignoring damage ...
Did you forget that the attacks also do their regular bow damage BESIDES the +19?. Also I dont see the 20% armour penetration with each shot anywhere into your calculation. Also, I dont count per 45 second, but per foe. Off course you cant keep this up for 45 seconds straight, but you dont need to because your opponent dies WAAAAAAAAAAY before that.

In other words, nice calculation. But do your homework better next time.

Quote:
He said IF USED CORRECTLY. The correct way is, of course, to suicide multiple times so an MM has corpses.
lol
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Old Mar 29, 2007, 07:21 AM // 07:21   #515
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He also forgot the damage from poison, but hey, it's still math, 1+1=2 is math too.
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Old Mar 29, 2007, 07:24 AM // 07:24   #516
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still sucks imo, also, its NOT armor IGNORING. Oo

why use those shit ones if you could use screaming shot? or other nice ones. :/

also purge conditions, wtf? have you ever heard of mending touch+expertise?

no NStride either, sigh. :|

Last edited by moko; Mar 29, 2007 at 07:27 AM // 07:27..
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Old Mar 29, 2007, 10:43 AM // 10:43   #517
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Have you noticed the 3 sec recharge?. Screaming Shot is not exactly spammable (8 sec recharge), so Penetrating attack and its twin have a higher dmg output because of the lower recharge time.

Quote:
also purge conditions, wtf? have you ever heard of mending touch+expertise?
Hmmm, yeah. I must admit I overlooked that skill

And are you saying that a ranger build CANNOT be good if it doesnt have Nstride? I often find people putting enchantments or hexes on me and personally I am not too fond of skills with a high condition to work. I much prefer the reliability of Whirling defence over the better recharge time of Nstride
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Old Mar 29, 2007, 10:49 AM // 10:49   #518
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Archers Signet is also very useful for firing off several concussion shots which is a very expensive skill and also quite a powerful one.
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Old Mar 29, 2007, 04:34 PM // 16:34   #519
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Quote:
Originally Posted by Reinfire
Did you forget that the attacks also do their regular bow damage BESIDES the +19?. Also I dont see the 20% armour penetration with each shot anywhere into your calculation. Also, I dont count per 45 second, but per foe. Off course you cant keep this up for 45 seconds straight, but you dont need to because your opponent dies WAAAAAAAAAAY before that.

In other words, nice calculation. But do your homework better next time.
Never said its per foe or that you keep shooting only at one foe, and there is no reall difference in sum of damage output when if hit only one target ir if you switch (hint: it hits that land that count)

I graciously ignored base weapon damage because that would be eactly same reargdless of build but depends on target, same with criticals. If you compare builds using same weapons, you dont work with base damage in calculations as it they be present regardless of build. AP is different, yes i neglected that, shoot me.

But my point stands - all damage from Penetrating Attack spam is in long run hardly more than Poison Damage, As previous posted noted, Screming Shot would go long way in adding more damage, and allows you to have two tanrgets simlutenaously bleeding same with apply poison.

Bleeding + Posion is 7 degen or 6+8 raw DPS. mainainable on two targets, making it 24 DPS.

Thats 630 (1260) damage in 45 seconds. And it did cost you was 46 energy (on expertise 11). as bonus you did total of 130 damage from screaming shot AI.

You see, removing Two three skills (one elite) and replacing them with one actually increased your DPS by long way.

If you want fun, you can add toxicity or lacerate to mix, netting aditional 4 DPS per poisoned or bleeding target. Toxicity being better as you can really spead poison around, Lacerate requiring less BM investment.

Now you can keep 2 targets nonstop on 9 degen.

1620 clean DPS.

---

Ofc you like your build and think its ok, heres deal: Make video of that build passing standart test: killing all 4 dummies before time first respawns..
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Old Mar 29, 2007, 05:24 PM // 17:24   #520
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Quote:
Originally Posted by Reinfire
People who say Archers Signet sucks are short-sighted and without creativity, I suggest the people who think this skill sucks try this:

Marks 12+3+1
Expertise 10+1
WS 8+1

[skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill][skill]Archer's Signet[/skill][skill]Apply Poison[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Purge Conditions[/skill][skill]Troll Unguent[/skill]

If used correctly this will devastate just about anything
Sundering and Penetrating Attack spam is weak. There are better ways to produce more dps with more utility (*cough* Burning Arrow *cough*). This build lacks one of THE most important parts to playing a ranger, interupts.

Even if you want a way to spam high energy attacks, you will have more damage using the following skill combo:
[skill]Screaming Shot[/skill][skill]Penetrating Attack[/skill][skill]Prepared Shot[/skill][skill]Apply Poison[/skill]

Even this combo, really isn't much better than [skill]Crossfire[/skill][skill]Burning Arrow[/skill][skill]Apply Poison[/skill]

The big difference between these builds is that one depends on hitting with a skill while under a prep, while the other one needs higher expertise. Both are better than Archer's Signet.

If you need to spam concussion shot, you are either doing something very wrong, need to practice interupting, and/or just need to switch to [skill]Broad head Arrow[/skill]
P.s. [skill]Mending Touch[/skill] > [skill]Purge Conditions[/skill]

Last edited by XvArchonvX; Mar 29, 2007 at 05:40 PM // 17:40..
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